How to Upload a Local Space Engineers Save to a Dedicated Server

Defended servers in Space Engineers allow players to connect to a 3rd political party host, rather than using a histrion-host, in a peer-to-peer set-up. They are game instances intended for long time multiplayer games. They don't depend on whatever player and they run without return and visual/audio effects. This will result to a faster connexion and a more fluent multiplayer performance with less lag.

Dedicated servers are available for everyone who owns Space Engineers. You don't need an extra Steam account, you lot get Space Engineers defended servers for free with your existing Space Engineers account.

Annotation: In order to run a dedicated server, server providers don't crave a licensed re-create of the game. However, to obtain the game server files, at least ane Steam account needs to take a valid license.

If you don't want to host a dedicated server yourself, yous can rent one from our official hosts:
The official Server Host for the Space Engineers PC version is GTX Gaming
Picture

a) A Windows PC with administrator account (only if the server will exist run equally a service)

Space Engineers Dedicated Servers

i. Server list
​Hither you can encounter the list of the server instances. In that location'southward ever 1 case named "Local/Console" and optionally several other instances with custom names. The "Local/Panel" case is run on foreground as a standard application and is always there, while the other instances that the user creates are run in the background as Windows services.

2. Global configuration
Here you tin set, whether the game log files should have dates appended to them and whether the server should automatically transport the log files to Keen Software House upon crash.

3. Administration warning
​This message is shown when the awarding is non run with ambassador rights.
If you want to create or manage the server as a service you demand ambassador rights. The button "Run every bit Admin" will restart the application with ambassador rights.

4. Buttons
– Add together new case – Creates a new instance of the defended server as a Windows service.
– Remove instance – Removes an instance of the dedicated server
– Continue to server configuration – Starts server instance configuration utility for the selected instances
– Exit – Closes the configuration utility

SERVER MANAGEMENT

Space Engineers Dedicated Servers

i. Connect to Steam
Some of the features of the UI are using Steam to help users to fill right values. You tin connect to Steam to get your friends and mods lists. To be able to utilize this you take to be logged into Steam on that machine.

2. Features
There are 4 main features on the UI:

  • Server Settings
  • Plugins – Server plugin management
  • Remote Client
  • Console – Console output for running server

iii. New game / Saved worlds option
Lets you choose between starting a new world generated from a scenario or loading a previously saved world
The previously saved worlds are loaded either from the "AppData\Roaming\SpaceEngineersDedicated" folder in your dwelling house directory (due east.1000. "C:\Users\John.Doe") or from the "ProgramData\SpaceEngineersDedicated" folder in the system root. To be able to play a world on the defended server that you previously created and saved in the game, you will have to copy it from your salve game directory "AppData\Roaming\SpaceEngineers" to the respective binder

4. Game settings
Scenario – Can simply be chosen for the "New game" option.
Other settings piece of work as y'all know them from the game with the added bonus that you can gear up the numerical options to any value you want.
(Warning: Values out of the range allowed by the game user interface are not tested and officially unsupported. They tin seriously affect the game experience and functioning)

5. Server settings

General
Mind IP – Address of network interface that the server will listen on. This can be set to "0.0.0.0" (which is the default value) to listen on all interfaces, which should work fine in most cases
Port – Number of the port that the server will mind on
Server name – Name that will be shown in the server list
World proper noun – Name of the world, which shows upwards in the server list
Steam Group ID – If prepare to non-nothing value, the dedicated server will only exist visible for the given Steam group
Password – Password for the server, if you need protected private server
Remote API – Remote API for controlling server with VRage Remote Client
Server Description – Describes your server

Users
You can select Admins, Banned and Reserved slots users on this tab. You can use your friends list or from history of the globe.
Note: By "Steam ID" we mean the unique numerical identifier for a Steam business relationship in the 64-bit format. Your Steam ID in this format can be found in the game log after running the game with Steam logged-in to your Steam account (see above) or using external tools similar http://steamid.co/ or http://steamidfinder.ru/

Mods
You lot tin select Active Mods on this tab. You tin use your Subscribed Mods listing from Steam.

MotD – Message of the Day
You can make full Message of the Day and Message of the Day URL on this tab. This message will show upwards to every role player, when connected to the server.
You tin use variables in the content of the MotD. Use the context carte du jour of the text field to insert a variable of your pick. This variable volition be replaced by actual value, when it shows to the player.

Maintenance
You lot tin setup Machine Restart and Auto Update features on this tab. Auto Update feature is supported merely if the DS GUI is running.

How to setup car-restart
There are two ways how to commencement defended server and to employ auto-restart:

  1. Server as Local / Console
    1. If you use DS GUI, then auto-restart is supported.
    2. If yous don't use DS GUI and start server as simple console application, then you have to make your ain script.
  2. Server as Window Service
    1. If you use DS GUI, then automobile-restart is supported. You have to go on GUI open.
    2. If you lot don't use DS GUI, and so you have to go to properties of Windows Service (Command Console/Administrative Tools/Services). Find service of the server and in the properties there is Recovery page. Set the Commencement failure, Second failure and Subsequent failures to Restart the Service. Also make your own chore in Task Scheduler, which checks if server is running.

six. Configuration and Server controls
Save config – Saves the configuration for the electric current server case
Edit config – Opens the current instance's configuration file in a text editor for transmission editing
Save & start – Saves the current configuration and starts the server
Restart – Restarts the server
End – Stops the server
Back to instances – Returns to the screen with the list of server instances
Get out – Closes the configuration utility (but non the dedicated server, if it is running as a service)
Setup Deportment – this feature tin Terminate/Restart server with filibuster and chat message on the server.

PLUGINS Management

Space Engineers Dedicated Servers

Y'all can use plugins management for server side plugins setup. Add plugin assembly and and then select plugin.

REMOTE CLIENT

Space Engineers Dedicated Servers

Remote Client helps yous with the administering of your server without connecting to it. There is a monitoring tab with information about simulation speed and game play country.
Admin tools tab is similar to Admin Screen (alt-F10). You lot can see global server conversation, continued, banned or kicked players, list of all grids, characters, floating objects, planets and asteroids.

Standalone executable
In that location is standalone version of Remote Client in the Dedicated Server directory. You tin outset information technology by executing VRageRemoteClient.exe file. Standalone version has more features like Profiles or Notifications.

Space Engineers Dedicated Servers

COMMENT LINE TOOL

Y'all tin can run SpaceEngineersDedicated.exe with the post-obit arguments
-console: skips example selection dialog, dedicated server configuration dialog, and goes directly to console awarding
-noconsole: will run without black console window
-path: will load config and store all files in path specified ("D:\Any\Something" in example)
-ignorelastsession: ignores last automatic relieve of the globe and uses values from config file
-maxPlayers : overrides maximum players that can be in session
-ip:  overrides ip address of dedicated server stored in config file
-port: overrides port value stored in config file

taskkill /IM SpaceEngineersDedicated.exe
This will stop the dedicated server correctly, saving the globe etc.
To stop it immediately add argument "/f", which volition kill the server without asking to stop and without saving the world.

Irresolute DATA DIRECTORY ON Dedicated SERVER

To modify information directory for dedicated server, mklink command may be used.
1) Brand sure 'D:\Something\DirForData' exists
2) Make sure 'C:\ProgramData\SpaceEngineersDedicated' does non exists
iii) Run command:
mklink /J C:\ProgramData\SpaceEngineersDedicated D:\Something\DirForData

More data here (see Junction): http://msdn.microsoft.com/en-usa/library/windows/desktop/aa365006%28v=vs.85%29.aspx

ROUTER AND FIREWALL SETTINGS

a) Static IP: If yous intend to run a game that people from all over the Cyberspace can connect to, you will need a static public IP address. Your internet service provider should tell you whether y'all have one or not. Without the static IP address, you will be able to host a dedicated server on your LAN, but people from outside the LAN won't be able to connect to it.

b) Port forwarding: The game uses UDP protocol to communicate. The default listen port is 27016, but this can exist changed in the config tool. In order for people to exist able to reach your server, you will have to configure your router to forrad all incoming UDP traffic on port 27016 (or whatever other that you have specified) to the computer where your dedicated server is running.

c) Firewall settings: Make certain to set the firewall on your server figurer to allow incoming UDP traffic on the heed port.

HOW TO FIND YOUR Grouping ID

If you want to find your Group ID, this is a way how to do it:

1) First you accept to be the member of the group
ii) On the group's folio (e.one thousand. http://steamcommunity.com/groups/rps), click "Invite Friends"
3) On the new page that will open up, you tin can detect your Grouping ID (long number in reddish) in the page's URL: http://steamcommunity.com/id/pikacc/friends/?invitegid= 103582791429554934

REMOTE API

Remote API is RESTful web API, which y'all tin use to get information about the server and running globe. You can employ VRage Remote Client to get the data or y'all can make your own client. These are bachelor resources:

Space Engineers Dedicated Servers

Custom Client
If you want to brand your own client you lot have to properly create a asking. Remote API is using HMAC (HMACSHA1) to compute hash from specific data. HMAC is using private key. Don't share this fundamental with anyone.

You have to compute hash from string (lines):
URL – including query parameters
Nonce – random string, can be used only once, tin exist a number
Date – UtcNow, format r, RFC1123 blueprint, must be added to header

This is converted to byte buffer from UTF8 string and and so used to compute hash. Hash is converted to Base64 string and added to header to Authorization field in format "nonce:hash".

Example of code in C# (using RestSharp library) :

        individual readonly cord m_remoteUrl = "/vrageremote/{0}";

        public RestRequest CreateRequest(string resourceLink, Method method,
params Tuple<string, string>[] queryParams)
{
string methodUrl = string.Format(m_remoteUrl, resourceLink);
RestRequest request = new RestRequest(methodUrl, method);
string date = DateTime.UtcNow.ToString("r", CultureInfo.InvariantCulture);
request.AddHeader("Appointment", date);
m_nonce = random.Next(0, int.MaxValue);
string nonce = m_nonce.ToString();
StringBuilder message = new StringBuilder();
message.Append(methodUrl);
if (queryParams.Length > 0)
{
message.Append("?");
}

            for (int i = 0; i < queryParams.Length; i++)
{
var param = queryParams[i];
asking.AddQueryParameter(param.Item1, param.Item2);
message.AppendFormat("{0}={1}", param.Item1, param.Item2);
if (i != queryParams.Length – one)
{
bulletin.Suspend("&");
}
}

            bulletin.AppendLine();
message.AppendLine(nonce);
message.AppendLine(engagement);
byte[] messageBuffer = Encoding.UTF8.GetBytes(message.ToString());

            byte[] primal = Convert.FromBase64String(m_securityKey);
byte[] computedHash;
using (HMACSHA1 hmac = new HMACSHA1(key))
{
computedHash = hmac.ComputeHash(messageBuffer);
}

            cord hash = Convert.ToBase64String(computedHash);
request.AddHeader("Say-so", string.Format("{0}:{1}", nonce, hash));
render request;
}

​With custom client you tin can get information about available resource on API URL (for case  http://localhost:8080/vrageremote/api).

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Source: https://www.spaceengineersgame.com/dedicated-servers/

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